Luxhell

   

Luxhell was created during our studies of realtime graphics at CGD. I once again teamed up with David Hedenrud and Patrik Tegnander.

We felt we had already explored various game environments and decided we wanted to create a more traditional apartment visualization this time.

Luxhell has three different modes: Watch, which lets you see the apartment through various predefined cameras. Explore, which lets freely explore the apartment in first person. Play, which is a small game played in the apartment.

The webplayer where you can try Luxhell will be available later.

Screenshots:

Luxhell
Luxhell
Luxhell
Luxhell
Luxhell
Luxhell
Luxhell
Luxhell
Luxhell

Silent Acre

   
Silent Acre

Silent Acre was made during our last eleven work days of our spring semester here at CGD. I created this together with David Hedenrud and Patrik Tegnander.

Starting off with this project, Patrik and I wanted to go in another visual direction compared to our previous project which was set in a sci-fi setting. David also joined forces with us and together we decided to make another game environment, this time set around an overgrown house in a forest.

You can view the dedicated page for Silent Acre here and try it yourself in your browser.

Screenshots:

Silent Acre
Silent Acre
Silent Acre
Silent Acre
Silent Acre
Silent Acre
Silent Acre
Silent Acre
Silent Acre
Silent Acre
Silent Acre
Silent Acre

Space Corridor

   
Space Corridor

Being the game freaks we are, Patrik Tegnander one of my classmates at CGD, and I created a sci-fi game enviroment in Unity3D.

The majority of the work was made during a two week long school project, but we've also continued to polish and add things we just didn't have time for initially.

You can view the dedicated page for Space Corridor here and try it yourself in your browser.

Being under quite the time pressure, I had to take on a technical role throughout the project. I ended up writing around 4000 lines of code.
Though Patrik did most of the diffuse and specular textures for the scene, I created most of the heightmaps which he designed the other maps around. I also created the model of the scene aswell as UV mapping it, which was quite timeconsuming considering the amount of different textures on there.
The majority of all graphical assets were at least touched by both of us.

Screenshots:

Space Corridor
Space Corridor
Space Corridor
Space Corridor
Space Corridor
Space Corridor

Maps:

Space Corridor
Space Corridor
Space Corridor

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